Things That Go Bump In The Night!
Zombies
Zombie | Archetype: Shambling Corpse | Motivation: Obey Master |
Style: 0 | Health: 3 |
Primary Attributes
Body: 2 | Dexterity: 1 | Strength: 2 |
Charisma: 0 | Intelligence: 0 | Willpower: 1 |
Secondary Attributes
Size: 0 | Move: 3 | Perception: 1 |
Initiative: 1 | Defense: 3 | Stun: 2* |
Skills
Brawl
Base | Levels | Rating (Average) |
2 | 1 | 3(1+) |
Talents
- High Pain Tolerance (active and ignores wound penalties until -3 Health at which point is fully dead).
Resources
None.
Flaws
- Disfigured (Obviously a corpse)
Weapons | Rating | Size | Attack (Average) |
Punch | 0N | 0 | 3N (1+) |
Grapple | 0N | 0 | 3N (1+) |
- Stun in this case indicates temporarily being knocked back or over, or otherwise momentarily impeded, not actually stunned.
For Romero style brain-eating zombies, substitute:
Motivation: Braaiinnsss!
And add:
Bite | Rating | Size 0 | Attack (Average) |
Bite | 0L | 0 | 3L (1+)L |
For zombifying characters or creatures ...
- Dexterity -2 (minimum 1); Charisma 0; Intelligence -2, Willpower -2
- Zombies gain the “Bestial” flaw
- Zombies gain the Talents: Diehard 1 and High Pain Tolerance 2
*When becoming a zombie, the character loses all talents except for those that are listed as “available only during character creation” or those listed for creatures in the Bestiary.
- Zombies also lose all skills except for Brawl; Brawl skill is -2 but with a minimum of 1 even if the character had no brawl skill prior to zombification.
- Rotting causes zombies to lose one health level per day.
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