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Things

This version was saved 17 years, 4 months ago View current version     Page history
Saved by PBworks
on November 6, 2006 at 12:19:17 pm
 

Things That Go Bump In The Night!

 


 

Zombies

 

Zombie Archetype: Shambling Corpse Motivation: Obey Master
Style: 0 Health: 3

 

Primary Attributes

Body: 2 Dexterity: 1 Strength: 2
Charisma: 0Intelligence: 0 Willpower: 1

 

Secondary Attributes

Size: 0 Move: 3 Perception: 1
Initiative: 1 Defense: 3Stun: 2*

 

Skills

 

Brawl

Base Levels Rating (Average)
213(1+)

Talents

  • High Pain Tolerance (active and ignores wound penalties until -3 Health at which point is fully dead).

 

Resources

None.

 

Flaws

  • Disfigured (Obviously a corpse)

 

Weapons RatingSizeAttack (Average)
Punch0N03N (1+)
Grapple0N03N (1+)

 

  • Stun in this case indicates temporarily being knocked back or over, or otherwise momentarily impeded, not actually stunned.


 

For Romero style brain-eating zombies, substitute:

Motivation: Braaiinnsss!

And add:

Bite Rating Size 0 Attack (Average)
Bite0L03L (1+)L


 

For zombifying characters or creatures ...

 

  • Dexterity -2 (minimum 1); Charisma 0; Intelligence -2, Willpower -2
  • Zombies gain the “Bestial” flaw
  • Zombies gain the Talents: Diehard 1 and High Pain Tolerance 2

*When becoming a zombie, the character loses all talents except for those that are listed as “available only during character creation” or those listed for creatures in the Bestiary.

  • Zombies also lose all skills except for Brawl; Brawl skill is -2 but with a minimum of 1 even if the character had no brawl skill prior to zombification.
  • Rotting causes zombies to lose one health level per day.


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